AI Insights · Timothy · July 2024
Q2 2024 iOS Horror Game Performance in the US: Sensor Tower Analysis
Sensor Tower's latest data reveals the Q2 2024 performance trends of top iOS horror games in the US. Downloads, revenue, and weekly active users are examined, highlighting the genre's traction.
In the second quarter of 2024, the horror game genre on iOS maintained its spine-chilling allure among users in the United States. Sensor Tower's analysis provides a breakdown of the top 5 horror games, showcasing how each fared in terms of downloads, revenue, and weekly active users.
Neighbor or Doppleganger? saw a significant surge in downloads, peaking at 1.2M in the second week of May before tapering down to 91K by the end of June. The game's active users climbed steadily to a high of 1.9M in the last week of May, gradually decreasing to 1.3M by late June. After an initial period with no revenue, the game began generating income, reaching up to $92K in the second week of June but then dipped to $33K by the quarter's end.
Five Nights at Freddy's 2 maintained a consistent download rate, with a noticeable spike to 181K in mid-June. Weekly active users fluctuated modestly, with a high of 962K in the third week of June. Revenue for the game showed modest variability, ranging from $2K to $38K towards the end of May, and settling at $12K by the end of Q2.
The original Five Nights at Freddy's experienced a varied download pattern, with a notable peak of 131K in mid-June. Weekly active users saw a rise, reaching their zenith at 209K in the third week of June. Revenue trends showed an upward trajectory, with a substantial increase to $129K in the final week of June.
Five Nights at Freddy's 4 witnessed a steady growth in downloads, with a peak of 128K in the first week of June. The weekly active user count showed a similar trend, hitting a peak of 132K in the same period. Revenue for this installment was quite robust, with notable growth to $111K by the end of the quarter.
Lastly, Five Nights at Freddy's 3 observed its downloads reaching a high point of 120K in the last week of May. Active users showed an upward trend in the same week, reaching 120K before stabilizing around 73K by the quarter's end. Revenue saw a significant jump to $46K in mid-June, concluding the quarter at $23K.
For more detailed insights and data, Sensor Tower's comprehensive reports offer a deeper dive into the performance and trends of these thrilling iOS horror games.